A reimaging of Spectral Tower for the Gameboy Color to make it fun
  • C 95.9%
  • Python 3.5%
  • Makefile 0.6%
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2025-12-23 19:59:53 -08:00
assets fixed hack were sprites were out of the wrong order 2025-12-21 19:13:44 -08:00
characters fixed hack were sprites were out of the wrong order 2025-12-21 19:13:44 -08:00
support added support ofr voroni noise 2025-12-07 18:41:30 -07:00
xcf fixed hack were sprites were out of the wrong order 2025-12-21 19:13:44 -08:00
.gitignore added a perlin noise generating script, added the start of map generation 2025-12-07 14:37:59 -07:00
camera.c redid camera system to allow for going offscreen 2025-12-23 19:59:53 -08:00
camera.h redid camera system to allow for going offscreen 2025-12-23 19:59:53 -08:00
character.c fixed nullptr check 2025-12-22 22:12:40 -08:00
character.h added new input system and made the player be controlled by it 2025-12-22 13:53:40 -08:00
input.c fixed some errors in logic, fixed a memory corruption error 2025-12-22 14:29:52 -08:00
input.h added new input system and made the player be controlled by it 2025-12-22 13:53:40 -08:00
main.c redid camera system to allow for going offscreen 2025-12-23 19:59:53 -08:00
Makefile fixed some errors in logic, fixed a memory corruption error 2025-12-22 14:29:52 -08:00
map.c added coloring of background 2025-12-20 10:25:25 -08:00
map.h added coloring of background 2025-12-20 10:25:25 -08:00
noise.c added more noise maps, changed maps to only use voronoi 2025-12-08 15:34:45 -07:00
noise.h added more noise maps, changed maps to only use voronoi 2025-12-08 15:34:45 -07:00
player.c redid camera system to allow for going offscreen 2025-12-23 19:59:53 -08:00
player.h added new input system and made the player be controlled by it 2025-12-22 13:53:40 -08:00
sprites.c redid camera system to allow for going offscreen 2025-12-23 19:59:53 -08:00
sprites.h created new 16x16 tileset, working on transforming 32x32 grid into 16x16 tiles 2025-12-18 23:30:48 -08:00